Principal Game Designer

I design characters. You've played them.

Marvel Strike Force. Star Wars: Galaxy of Heroes. Disney Sorcerer's Arena. A decade of mobile F2P: characters, combat, and the systems underneath.

Lifelong game designer, now full-stack AI developer. What's next?

Must Design Games

Metropolis
Dawn
Grid

A city builder on one shared world. Run the supply chain, lay rail, and ship surplus by train to your neighbours.

Moon
Druid
Guardians

A defensive base-builder under the moon. Hold the grove around the Elderbough against the Gloam, night after night.

Match
Deck
Gateway

Build and playtest browser card games on one shared engine, then deal your creation to friends over a room code.

More Decent Gadgets

Methodically Devised Gizmos

Math
Draws
Graphics

Two tools for making pictures with code: live-editable math sketches, and a pixel-art sprite editor.

Make
Dope
Grooves

Write a whole song as code: drums, bass, melodies, chords. It plays back live in your browser.

Markdown
Document
Generator

A plain-text resume builder: write on the left, watch a clean, ATS-safe resume build on the right. Save to PDF.

My Developer Gallery

Invisible Ink

A writing app with one idea: your words fade into the page as you type. Still there, just hidden, so you draft forward.

Keeping Cadence

A weekly planner kept deliberately simple. Block your time, name what matters, see the week at a glance.

Dank Omphalos

A digital arthouse where Magic: The Gathering cards become canvases. Hand-painted alters and original paintings.

Metrics, Decisions, Growth

From cozy toy to commercial flagship

Twelve days turning a five-minute browser toy into a phase-gated city-builder, balanced by a headless simulator that measures, not guesses.

A living atlas, not a timeline

Systems and live-ops design for a collection-RPG on a flagship fantasy-TV license: a world that deepens over time, not a content treadmill.

One designer, the whole stack

A principal game designer learns to direct AI as an engineering team, and ships a personal OS, a games arcade, and full-stack apps, solo.

The site that shows its own making

Press play and watch this site assemble itself: a scrubbable replay that pauses on each real design decision.

Access control as architecture, built twice

Row-level security and provisioning discipline, built from scratch across two live Neon products.

A multi-tenant SaaS with no server

A live, multi-tenant scheduling product whose backend is entirely Postgres row-level security and RPC on Neon: no server.

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